#include <sdleventreader.h>
◆ SDLEventReader()
SDLEventReader::SDLEventReader |
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QMap< SDL_JoystickID, InputDevice * > * |
joysticks, |
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AntiMicroSettings * |
settings, |
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QObject * |
parent = nullptr |
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explicit |
◆ ~SDLEventReader()
SDLEventReader::~SDLEventReader |
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◆ clearEvents()
void SDLEventReader::clearEvents |
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protected |
◆ closeDevices
void SDLEventReader::closeDevices |
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slot |
◆ closeSDL()
void SDLEventReader::closeSDL |
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protected |
◆ eventRaised
void SDLEventReader::eventRaised |
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signal |
◆ eventStatus()
int SDLEventReader::eventStatus |
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protected |
◆ finished
void SDLEventReader::finished |
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signal |
◆ getJoysticks()
QMap< SDL_JoystickID, InputDevice * > * SDLEventReader::getJoysticks |
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const |
◆ getPollRateTimer()
const QTimer & SDLEventReader::getPollRateTimer |
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◆ getSettings()
◆ haltServices
void SDLEventReader::haltServices |
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Method to block activity on the SDLEventReader object and its thread event loop.
◆ initSDL()
void SDLEventReader::initSDL |
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protected |
◆ isSDLOpen()
bool SDLEventReader::isSDLOpen |
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◆ loadSdlMappingsFromDatabase()
void SDLEventReader::loadSdlMappingsFromDatabase |
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private |
Loading additional gamepad mappings from database.
◆ performWork
void SDLEventReader::performWork |
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slot |
◆ quit
void SDLEventReader::quit |
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slot |
◆ refresh
void SDLEventReader::refresh |
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slot |
◆ resetJoystickMap
void SDLEventReader::resetJoystickMap |
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slot |
◆ sdlClosed
void SDLEventReader::sdlClosed |
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signal |
◆ sdlStarted
void SDLEventReader::sdlStarted |
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signal |
◆ secondaryRefresh
void SDLEventReader::secondaryRefresh |
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privateslot |
◆ stop
void SDLEventReader::stop |
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slot |
◆ updatePollRate
void SDLEventReader::updatePollRate |
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int |
tempPollRate | ) |
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slot |
◆ joysticks
QMap<SDL_JoystickID, InputDevice *>* SDLEventReader::joysticks |
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private |
◆ pollRate
int SDLEventReader::pollRate |
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private |
◆ pollRateTimer
QTimer SDLEventReader::pollRateTimer |
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private |
◆ sdlIsOpen
bool SDLEventReader::sdlIsOpen |
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private |
◆ settings
The documentation for this class was generated from the following files: