#include <gamecontrollermappingdialog.h>
◆ GameControllerMappingDialog()
◆ ~GameControllerMappingDialog()
| GameControllerMappingDialog::~GameControllerMappingDialog |
( |
| ) |
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◆ axisAssign
| void GameControllerMappingDialog::axisAssign |
( |
int |
axis, |
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int |
value |
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) |
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privateslot |
◆ axisRelease
| void GameControllerMappingDialog::axisRelease |
( |
int |
axis, |
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int |
value |
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) |
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privateslot |
TODO: Possibly remove. This was used for decrementing a reference count.
- Parameters
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◆ bindingString()
| QString GameControllerMappingDialog::bindingString |
( |
SDL_GameControllerButtonBind |
bind | ) |
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protected |
◆ bindingValues()
| QList< QVariant > GameControllerMappingDialog::bindingValues |
( |
SDL_GameControllerButtonBind |
bind | ) |
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protected |
◆ buttonAssign
| void GameControllerMappingDialog::buttonAssign |
( |
int |
buttonindex | ) |
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privateslot |
◆ buttonRelease
| void GameControllerMappingDialog::buttonRelease |
( |
int |
buttonindex | ) |
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privateslot |
TODO: Possibly remove. This was used for decrementing a reference count.
- Parameters
-
◆ changeAxisDeadZone
| void GameControllerMappingDialog::changeAxisDeadZone |
( |
int |
index | ) |
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privateslot |
◆ changeButtonDisplay
| void GameControllerMappingDialog::changeButtonDisplay |
( |
| ) |
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privateslot |
◆ disableDeviceConnections()
| void GameControllerMappingDialog::disableDeviceConnections |
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| ) |
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protected |
◆ discardMapping
| void GameControllerMappingDialog::discardMapping |
( |
QAbstractButton * |
button | ) |
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privateslot |
◆ dpadAssign
| void GameControllerMappingDialog::dpadAssign |
( |
int |
dpad, |
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int |
buttonindex |
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) |
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privateslot |
◆ dpadRelease
| void GameControllerMappingDialog::dpadRelease |
( |
int |
dpad, |
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int |
buttonindex |
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) |
| |
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privateslot |
TODO: Possibly remove. This was used for decrementing a reference count.
- Parameters
-
◆ enableButtonEvents
| void GameControllerMappingDialog::enableButtonEvents |
( |
int |
code | ) |
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privateslot |
◆ enableDeviceConnections()
| void GameControllerMappingDialog::enableDeviceConnections |
( |
| ) |
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protected |
◆ generateSDLMappingString()
| QString GameControllerMappingDialog::generateSDLMappingString |
( |
| ) |
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protected |
◆ getEventTriggerAxesLocal()
| QList< int > & GameControllerMappingDialog::getEventTriggerAxesLocal |
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| ) |
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private |
◆ getHelperLocal()
◆ mappingUpdate
| void GameControllerMappingDialog::mappingUpdate |
( |
QString |
mapping, |
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InputDevice * |
device |
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) |
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signal |
◆ obliterate
| void GameControllerMappingDialog::obliterate |
( |
| ) |
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privateslot |
◆ populateAxisDeadZoneComboBox()
| void GameControllerMappingDialog::populateAxisDeadZoneComboBox |
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| ) |
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protected |
◆ populateGameControllerBindings()
| void GameControllerMappingDialog::populateGameControllerBindings |
( |
GameController * |
controller | ) |
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protected |
◆ removeControllerMapping()
| void GameControllerMappingDialog::removeControllerMapping |
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| ) |
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protected |
◆ saveChanges
| void GameControllerMappingDialog::saveChanges |
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| ) |
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privateslot |
◆ updateLastAxisLineEdit
| void GameControllerMappingDialog::updateLastAxisLineEdit |
( |
JoyAxis * |
tempAxis, |
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int |
value |
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) |
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privateslot |
◆ updateLastAxisLineEditRaw
| void GameControllerMappingDialog::updateLastAxisLineEditRaw |
( |
int |
index, |
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int |
value |
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) |
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privateslot |
◆ axisPlacement
| QHash< SDL_GameControllerAxis, int > GameControllerMappingDialog::axisPlacement = initAxisPlacement() |
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static |
◆ buttonGrabs
| int GameControllerMappingDialog::buttonGrabs |
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private |
◆ buttonPlacement
| QHash< SDL_GameControllerButton, int > GameControllerMappingDialog::buttonPlacement = initButtonPlacement() |
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static |
◆ currentDeadZoneValue
| int GameControllerMappingDialog::currentDeadZoneValue |
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private |
◆ device
◆ eventTriggerAxes
| QList<int> GameControllerMappingDialog::eventTriggerAxes |
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private |
◆ helper
◆ settings
◆ tempaliases
| QHash< int, QString > GameControllerMappingDialog::tempaliases = initAliases() |
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static |
◆ ui
| Ui::GameControllerMappingDialog* GameControllerMappingDialog::ui |
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private |
◆ usingGameController
| bool GameControllerMappingDialog::usingGameController |
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private |
The documentation for this class was generated from the following files: