#include <gamecontrollermappingdialog.h>
◆ GameControllerMappingDialog()
◆ ~GameControllerMappingDialog()
GameControllerMappingDialog::~GameControllerMappingDialog |
( |
| ) |
|
◆ axisAssign
void GameControllerMappingDialog::axisAssign |
( |
int |
axis, |
|
|
int |
value |
|
) |
| |
|
privateslot |
◆ axisRelease
void GameControllerMappingDialog::axisRelease |
( |
int |
axis, |
|
|
int |
value |
|
) |
| |
|
privateslot |
TODO: Possibly remove. This was used for decrementing a reference count.
- Parameters
-
◆ bindingString()
QString GameControllerMappingDialog::bindingString |
( |
SDL_GameControllerButtonBind |
bind | ) |
|
|
protected |
◆ bindingValues()
QList< QVariant > GameControllerMappingDialog::bindingValues |
( |
SDL_GameControllerButtonBind |
bind | ) |
|
|
protected |
◆ buttonAssign
void GameControllerMappingDialog::buttonAssign |
( |
int |
buttonindex | ) |
|
|
privateslot |
◆ buttonRelease
void GameControllerMappingDialog::buttonRelease |
( |
int |
buttonindex | ) |
|
|
privateslot |
TODO: Possibly remove. This was used for decrementing a reference count.
- Parameters
-
◆ changeAxisDeadZone
void GameControllerMappingDialog::changeAxisDeadZone |
( |
int |
index | ) |
|
|
privateslot |
◆ changeButtonDisplay
void GameControllerMappingDialog::changeButtonDisplay |
( |
| ) |
|
|
privateslot |
◆ disableDeviceConnections()
void GameControllerMappingDialog::disableDeviceConnections |
( |
| ) |
|
|
protected |
◆ discardMapping
void GameControllerMappingDialog::discardMapping |
( |
QAbstractButton * |
button | ) |
|
|
privateslot |
◆ dpadAssign
void GameControllerMappingDialog::dpadAssign |
( |
int |
dpad, |
|
|
int |
buttonindex |
|
) |
| |
|
privateslot |
◆ dpadRelease
void GameControllerMappingDialog::dpadRelease |
( |
int |
dpad, |
|
|
int |
buttonindex |
|
) |
| |
|
privateslot |
TODO: Possibly remove. This was used for decrementing a reference count.
- Parameters
-
◆ enableButtonEvents
void GameControllerMappingDialog::enableButtonEvents |
( |
int |
code | ) |
|
|
privateslot |
◆ enableDeviceConnections()
void GameControllerMappingDialog::enableDeviceConnections |
( |
| ) |
|
|
protected |
◆ generateSDLMappingString()
QString GameControllerMappingDialog::generateSDLMappingString |
( |
| ) |
|
|
protected |
◆ getEventTriggerAxesLocal()
QList< int > & GameControllerMappingDialog::getEventTriggerAxesLocal |
( |
| ) |
|
|
private |
◆ getHelperLocal()
◆ mappingUpdate
void GameControllerMappingDialog::mappingUpdate |
( |
QString |
mapping, |
|
|
InputDevice * |
device |
|
) |
| |
|
signal |
◆ obliterate
void GameControllerMappingDialog::obliterate |
( |
| ) |
|
|
privateslot |
◆ populateAxisDeadZoneComboBox()
void GameControllerMappingDialog::populateAxisDeadZoneComboBox |
( |
| ) |
|
|
protected |
◆ populateGameControllerBindings()
void GameControllerMappingDialog::populateGameControllerBindings |
( |
GameController * |
controller | ) |
|
|
protected |
◆ removeControllerMapping()
void GameControllerMappingDialog::removeControllerMapping |
( |
| ) |
|
|
protected |
◆ saveChanges
void GameControllerMappingDialog::saveChanges |
( |
| ) |
|
|
privateslot |
◆ updateLastAxisLineEdit
void GameControllerMappingDialog::updateLastAxisLineEdit |
( |
JoyAxis * |
tempAxis, |
|
|
int |
value |
|
) |
| |
|
privateslot |
◆ updateLastAxisLineEditRaw
void GameControllerMappingDialog::updateLastAxisLineEditRaw |
( |
int |
index, |
|
|
int |
value |
|
) |
| |
|
privateslot |
◆ axisPlacement
QHash< SDL_GameControllerAxis, int > GameControllerMappingDialog::axisPlacement = initAxisPlacement() |
|
static |
◆ buttonGrabs
int GameControllerMappingDialog::buttonGrabs |
|
private |
◆ buttonPlacement
QHash< SDL_GameControllerButton, int > GameControllerMappingDialog::buttonPlacement = initButtonPlacement() |
|
static |
◆ currentDeadZoneValue
int GameControllerMappingDialog::currentDeadZoneValue |
|
private |
◆ device
◆ eventTriggerAxes
QList<int> GameControllerMappingDialog::eventTriggerAxes |
|
private |
◆ helper
◆ settings
◆ tempaliases
QHash< int, QString > GameControllerMappingDialog::tempaliases = initAliases() |
|
static |
◆ ui
Ui::GameControllerMappingDialog* GameControllerMappingDialog::ui |
|
private |
◆ usingGameController
bool GameControllerMappingDialog::usingGameController |
|
private |
The documentation for this class was generated from the following files: